Sunday, 17 June 2012

Medal Of Honor Pacific Assult.......Torrent Download!


Medal of Honor: Pacific Assault

Medal of Honor: Pacific Assault:Download Free Torrent!

Developer(s) EA Los Angeles (singleplayer)
TKO Software (multiplayer)
Publisher(s) Electronic Arts
Composer(s) Christopher Lennertz
Series Medal of Honor
Engine Modified Lith Tech Jupiter and Havok physics
Version 1.2
Platform(s) Microsoft Windows
Release date(s) DVD: November 2, 2004
CD-ROM: November 9, 2004
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Teen (T)
PEGI: 16+
Media/distribution CD-ROM, DVD
System requirements Windows 2000/XP, Pentium 4 1.5 GHz, 128 MB RAM, graphics card with 64 MB memory, DirectX 8.1 and Transform and Lightning capabilities, 2 GB hard disk space.

  • Platform: IBM PC Compatible
  • Release Date: November 09, 2004
  • Genre: Shooter
  • Style: First-Person Shooter

Game Description

Pacific Assault returns Medal of Honor fans and first-person shooter enthusiasts to the Great War, for a tour of duty in the Pacific Theatre. Players take the role of a Marine named Conlin, who survives the attack on Pearl Harbor and embarks on a series of increasingly difficult missions that lead him through the jungles of Guadalcanal, and ultimately, to a final stand in at the battle at Tarawa. Artificial Intelligence has been revamped from earlier releases in the series, and squad tactics are designed to be more powerful and prevalent. Online multiplayer features are also supported, with new game modes and "Punkbuster" anti-cheating technology. Like earlier Medal of Honor games, Pacific Assault is designed to present a historically accurate re-creation of the experiences of a young World War II soldier, using elements of sight, sound, and story.








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Medal Of Honor Allied Assult.......Torrent Download!

Medal of Honor - Allied Assault Coverart.png

Medal Of Honor Allied Assault (FULL GAME Disk 1&2+CD KEY+NO-CD CRACK, CCD).ace

 

 

Medal of Honor: Allied Assault is a first-person shooter computer game developed by 2015, Inc. and created by Steven Spielberg.[1] It is the 3rd installment of the Medal of Honor series. The game, based on the Quake III Arena engine with modifications from Heavy Metal: F.A.K.K.², simulates infantry combat in the European and North African Theaters during World War II. Allied Assault is the first game in the Medal of Honor series to be released for Windows, and the only one to be ported to Linux and only as a beta leading to it having numerous bugs.
In the game the player takes on the role of Lt. Mike Powell of the United States Army Rangers who works for the OSS. Single player missions include assaulting German bases in Algiers and Norway, storming Omaha Beach on D-Day, and rescuing comrades behind enemy lines in occupied France. The game's levels are often compared to Steven Spielberg's 1998 film Saving Private Ryan; many of the levels are direct quotations of the scenery (or even complete sequences as in the Omaha Beach mission) in the film. This level was re-created in Medal of Honor: Frontline for consoles. Other elements in the game are also comparable to the film, like the "Sniper Town" level and the "Guarding of the Bridge" level where the final battle sequence of the movie is very similar in action and visuals to the game.
The game has been re-released as the Medal of Honor: Allied Assault Deluxe Edition which includes the Medal of Honor: Spearhead expansion pack, two strategy guides, music from Allied Assault, and a preview of Medal of Honor: Pacific Assault, and the Medal of Honor Allied Assault War Chest which includes the game and both expansion packs.....



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Tuesday, 8 May 2012

Need For Speed-Most Wanted.....Torrent Download!

Need For Speed Most Wanted....

Developers of racing games received a new injection of life and purpose in the last two years. The growing popularity of street racing and modding has flourished in the popular culture, while Criterion's Burnout series has blazed a path all its own, bringing arcade racing back to its pre-Gran Turismo glory days. The Need for Speed series has never clung to a particular aspect of pop culture like Rockstar's Midnight Club or a particular car like Sega's Ferrari 360, but the long-time series struck gold with its light implementation of modding with Need for Speed Underground, selling more units worldwide than any game in 2003 with 7.5 million. Need for Speed Most Wanted continues the street culture thing, but EA's Canadian development team has mined one of the better iterations of the series, Need for Speed Hot Pursuit, fusing both rudiments into a newly refined, yet strangely familiar racer.

NFS Most Wanted is a well-balanced, challenging, and substantial racing game that's worth your while on any system. It returns the series to its cop chasing days while incorporating street cars, culture, and an impressive display of stylized FMV without forgetting the fundamentals: People like to drive sweet-looking, fast cars, they want more than a little freedom, and hey, if there are a bunch of hot chicks too? All the better.

Something Different
Though this is obviously a racing game, the first, most noticeable aspect of Most Wanted is the story and presentation. The game is draped in a crazily chromed out, sepia-tone landscape of industrial structures, and populated with heavily bloom-lit FMV characters. The first time you see the story being told, like me, you will probably gasp in horror, "Wha??? The return of crappy FMV?!?!?!!! OOOHHH NOOOOO!" But this mixture of animated, highly colored FMV characters and stylized backgrounds is both imaginative and refreshing. And it's risky. I mean damn risky. I wouldn't touch FMV with a 50 foot pole if I was a developer these days, but this presentation is creative and striking. The actors aren't phenomenally awful either, which helps.




Race and smash the hell out of aggressive but dumb cops.
The story is a typical Saturday morning special narrative. It spins an unimaginative tale of revenge and restoration of order, and the bad guys, Razor, and the local cop who meanly keys your car in the beginning of the game, are just annoying and evil enough to get your goat. From a creative standpoint, the story is worthless, but EA liked its trial run with Brooke Burke last year in NFSU2 and retained a less cold, angular female figure to narrate this game with Josie Maran (who, in my opinion, is svelte, curvy, and far better at her job than the icy Burke). So, you'll keep wanting hook up with her as often as possible.

But that's not all. The tutorials and blacklist characters are introduced with flair and a friendly 'tude. Whole chunks of the background dramatically drop into place to form a landscape before you start a race, and the whole presentation is laced with slick, stylish graffiti and flickering Fight Club imagery. I like it all. EA may be a corporate, market-driven mega-company with monopolistic tendencies, and this may be just another attempt to tap into the "underground street" market, but it's done with appealing artistry and smart style...

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Monday, 7 May 2012

Need For Speed Carbon....Torrent Download!

Need for Speed Carbon Boxshot

Need for Speed Carbon Download...

 

After rebooting the franchise with Need for Speed Underground, EA has continued to produce some solid street racers under the Need for Speed banner. Last year's Need for Speed Most Wanted, which featured hilariously over-the-top live-action cutscenes and seriously tense police pursuits, proved to be a high watermark for the franchise. Now it's being followed up by Need for Speed Carbon, which downplays the role of the police chases, introduces some simple team-racing mechanics, and occasionally takes the action off the city streets and into the outlying canyons. The new gameplay doesn't always improve the experience, but the racing can still be quite intense and still has a pronounced sense of style.

Carbon continues the story where Most Wanted left off. For those just tuning in, Most Wanted ended with you recovering your stolen car and bailing out of the city of Rockport while the overzealous, anti-street-racing Sgt. Cross continued his pursuit. At the start of Carbon, you're making your way to Palmont City when Cross, now a bounty hunter, catches up with you and totals your car during the chase. Before he can collect his bounty on you, though, your old friend Darius steps in and pays off Cross. You are then put to work, taking over the turf of the other rival street-racing crews in Palmont City. It seems that you've got a history in this town that predates the events in Most Wanted. And during the course of the game, you'll learn more about that fateful night you skipped town. Different characters will give their takes on the night you supposedly ran off with a big red duffle bag full of cash. And by the end of the game, you'll not only find out what really happened, but you'll have taken over all of the street-racing territory in Palmont City.
Outside of the actual gameplay, one of the more endearing aspects of Most Wanted was the way it used live actors in CG environments for its story sequences. These sequences invariably featured plenty of actor/model types, trying a little too hard to talk tough and failing spectacularly at it. The technique remains the same in Carbon, though there are more story sequences now and a slightly more self-aware tone. The heavy use of flashbacks is an interesting idea, but the story ends up being kind of muddled. And none of the villains come off as particularly menacing. Although it's hard to really qualify any of it as sincerely good, it's just over-the-top enough that folks who enjoy stuff like The Fast and the Furious, ironically or otherwise, should get some enjoyment out of it.
Most Wanted had you racing to raise your visibility with the police and take on the most notorious street racers in Rockport. In Carbon, it's all about turf. Palmont City is divided into four major territories, each of which is predominantly controlled by a different street-racing crew. Each territory is then further divided into zones, and within each zone, you'll find starting points for a variety of different race events. Winning at least two events in a zone will put it under your control. And once you've taken over all the zones in a given territory, you can take on the head of that crew. As you continue to extend your reach across Palmont City, rival crews will come back and try to retake territory the same way you took it from them, forcing you to accept their challenge if you want to maintain control. Having to go back and rerace events that you've already won is kind of a pain, but the open-world structure is nice and gives you plenty of options to take on races at any given point.
However, you won't be taking on all of these crews by yourself, because Carbon lets you bring along a wingman into many of the races. These computer-controlled companions break down into three different behavior types--blockers, drafters, and scouts. Blockers will run interference for you, spinning out opponents at your command. Drafters let you slipstream behind them, giving you some extra speed from the reduced drag, and from there you can pull aside and slingshot your way past them. Scouts have a knack for finding the many alternate routes and shortcuts that can be found in most races, and they have short neon tracers that follow them, making it easier for you to take advantage. You'll definitely find yourself in races where your wingman's influence is the difference between winning and losing. But often, your wingman's presence is either unnecessary or an actual hindrance. Blockers are only really effective in taking out competitors that are behind you, and even then, they're not very reliable. Drafters work as advertised, but the lengthy straightaway needed to set up a proper draft is rare in Palmont City, which limits their usefulness. Scouts are the least useful of the three because the neon tracers don't seem to get longer as the cars you drive go faster, so eventually, there's just not enough time for you to anticipate an alternate route. If you didn't call on your wingman, you might expect him or her to just hang back. But we found ourselves getting bumped into and boxed in by our wingman on several occasions. It's not ruinous to the experience, but sometimes it makes you wish they would just go away.

The game relies on some pretty tried-and-true types of races, but it also throws some curves. You'll find plenty of common stuff, such as lap-based circuit races, point-to-point sprints, and checkpoint races. But there are also some unique races, such as the speed-trap race, where your standing is determined by your cumulative MPH as you race through a series of speed traps. Most races take place on the city streets of Palmont, but there are also drift events, which can take place either on a closed racecourse or on the winding canyon roads that surround the city. The goal in the drift events is to score points by making clean drifts around corners. The car-handling changes completely for the drift events and feels much more slippery than in the rest of the game, which recalls the drift events found in Need for Speed Underground 2.
You'll also face off with the different crew bosses in the canyons, and these events may test your patience. Once you've taken enough turf for a crew boss to challenge you, you'll first race against him in a standard city-street event. If you beat him there, you'll advance to one of the game's canyon courses, which are narrow and undulating. Here it's a two-part race, where you'll first have to chase the boss through a point-to-point race, and then reverse roles for the second part. Your score on the first half is based on how close you stay to your rival; then in the second half, your rival tries to outdo you. These events can be quite challenging because the courses are technically complicated, and the crew bosses tend to be better, more aggressive drivers than the average street racers. There are also a number of ways in which you can instantly fail. If, during the second race, your opponent manages to get ahead of you for more than 10 seconds, you automatically lose. But on the flipside, if you can get ahead of your opponent for more than 10 seconds in the first race, you automatically win both races. Also, each course is absolutely rife with cliffs. This means that if you take a corner at the wrong angle or speed, you can launch your car off of a cliff, immediately ending the race. All of these elements can make for a tough but fair race. However, failure takes you back to the first half of the canyon duel, even if you failed during the second half. It's kind of a minor point, but it's one that can turn a canyon duel into a real chore.

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Need For Speed Underground 2.....Torrent Download!

Need for Speed Underground 2 Headquarters

Need for Speed Underground 2 HQ (PC)

Taking place in a massive, free-roaming city featuring five distinct interconnected neighborhoods, Need for Speed Underground 2 delivers an immersive game world where the streets are your menus. As players explore the city, they'll encounter rival racers who will school them in the ways of the underground and tip them off to the hottest racing spots in town. Deep new performance tuning allows gamers to fine-tune every aspect of their ride's handling and performance.....


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Saturday, 24 March 2012

Battlefield Bad Company 2....Torrent Download!


Battlefield: Bad Company 2


 

The beginning of Bad Company's second tour finds Sarge, Marlowe, Sweetwater, and Haggard stationed in a wintery valley, supposedly serving out Sarge's last tour of duty. Lofty mountains loom high against the bright blue sky as you sneak your way between snow-laden trees and out across a frozen river. As you infiltrate a small village, the snow muffles the sound of your footfalls, and when a firefight breaks out, your ears ring from the concussion of nearby explosives. One daring escape later, you're dropped into the Bolivian jungle, where mosquitoes whine in your ear as you walk in the dappled light of the jungle floor. Gunfire doesn't echo very far in the forest, but beneath the corrugated tin roof of a logging outpost, each bullet is a cacophony unto itself. This vivid, engaging world is a testament to Bad Company 2's remarkable technical presentation. The stunning landscapes are matched by the diverse, intriguing terrain in both rural and urban environments. The excellent sound design further enriches your sense of place, and each gunshot, footstep, and exclamation fuels your battlefield awareness and informs your tactical decisions. Though there are some blurry textures, occasional screen tearing, and awkward moments caused by the pervasive environmental destructibility, these are mere blemishes on the ambitious look and immersive sound of Bad Company 2.
Of course, just because the scenery is great doesn't stop you from wanting to blow it up. Trees, barricades, vehicles, buildings, and bridges all splinter and break apart when exposed to gunfire or explosives. Not only is it immensely fun to destroy things, but it's crucial to your survival and success. Say there's a sniper perched in a tower covering your approach. You can try to pick him off without exposing yourself, or you can bust out your underbarrel grenade launcher and blow the platform to smithereens. The explosion showers debris in a realistic and satisfying way, and the sniper is taken care of. Destruction is a double-edged sword, however, as you'll learn the first time that the window you are shooting out of explodes and becomes a gaping hole through which your enemies are more than happy to shoot you. Most buildings can be completely leveled this time around, provided you have enough firepower, though metal structures like shipping containers are nigh impervious. Occasionally the rampant destructibility will get a bit too ambitious, leaving objects stuck in strange positions. Yet the scale of destruction you can wreak is impressive, and the best part about it is how your destructive power becomes a seamless part of your battlefield strategy. It makes you feel powerful in a logical, invigorating way and makes Bad Company 2 unique among its peers.
Humor is another way that Bad Company 2 distinguishes itself. Your squadmates each have great personalities, and their banter is witty and entertaining. You may have to wait for a quiet moment to hear some of their best conversations, but it is well worth it. Haggard's love for the Dallas Cowboys and command of the Spanish language are two amusing subjects, while a conversation about respecting the dead adds enough emotional depth to elevate these characters above one-dimensional stereotypes. They are competent and helpful on the battlefield, and though you may occasionally wish you had a friend along for the ride, the men of Bad Company make great companions.
The campaign is a focused, largely linear adventure that takes you to a variety of gorgeous locations. The aforementioned arctic and jungle landscapes are standouts, but other places live up to the high standard. Driving a tank through a countryside in the full bloom of autumn provides eye candy and cannon fodder aplenty, while speeding around a dry seabed in an ATV brings strange sights, not to mention a particularly fierce firefight in the courtyard of an old fortress. You have to be sharp to defeat the smart, aggressive enemies who use destructibility to their advantage and avoid your line of fire. The action is challenging but not overly so, ensuring you have plenty of time to revel in the havoc you are causing. Despite one oddly forced situation, the campaign moves through exotic locales at a great clip, providing ample opportunity to flex your firearms and enjoy some intense vehicle sequences. This is a very entertaining, very exciting adventure.

GTA 4....Torrent Download!

G.T.A 4!
 

Grand Theft Auto IV is a 2008 open world action-adventure video game published by Rockstar Games, and developed by UK game developer Rockstar North. It has been released for the PlayStation 3 and Xbox 360 video game consoles, and for the Windows operating system. The game involves a separate timeline and world than its predecessors, starting the fourth "era" in the Grand Theft Auto series, and is set in fictional Liberty City, based heavily on modern day New York City.[a] The game follows Niko Bellic, a veteran of an unnamed war in Eastern Europe, who comes to the United States in search of the American Dream, but quickly becomes entangled in a world of gangs, crime, and corruption. Like other games in the series, GTA IV is composed of elements from driving games and third-person shooters, and features open world gameplay, in which players can interact with the game world at their leisure. Grand Theft Auto IV also features several online multiplayer modes.
Two expansion packs have been developed for the game, originally released as downloadable content for the Xbox 360 version throughout 2009. Both The Lost and Damned and The Ballad of Gay Tony feature new plots that are interconnected with the main GTA IV storyline, and follow new protagonists. The two episodes have been released together for all platforms as a stand-alone game called Grand Theft Auto: Episodes from Liberty City. A bundle that contained both the original GTA IV game and the Episodes was also released, titled Grand Theft Auto IV: The Complete Edition. The 2009 handheld game Grand Theft Auto: Chinatown Wars revisited the Liberty City of GTA IV.
As the first game of the critically acclaimed series to appear on seventh generation consoles, Grand Theft Auto IV was widely anticipated. A major commercial and critical success, it broke industry records with sales of around 3.6 million units on its first day of release and grossing more than $500 million in revenue in the first week, selling an estimated 6 million units worldwide.[10] As of September 2011, the game had shipped over 22 million copies.[11] Grand Theft Auto IV won numerous awards from both gaming and mainstream press, including several recognitions as Game of the Year, and is in the highest ranks on several professional game critic review-aggregating websites. In late 2011, Rockstar Games announced that Grand Theft Auto V was in full development.[12] A trailer of Grand Theft Auto V was later released.



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